Inferno: Dante’s Guide to Hell, hardback campaign setting, rulebook, fiction (in three volumes) and screen for D&D 5th Edition

£149.99

Inferno: Dante’s Guide to Hell, hardback campaign setting, rulebook, fiction (in three volumes) and screen for D&D 5th Edition

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Inferno: Dante’s Guide to Hell, hardback campaign setting, rulebook, fiction (in three volumes) and screen for D&D 5th Edition

“Abandon all hope, ye who enter here…”

Inferno is the first original Dantesque Campaign Setting for the 5th Edition of the most important RPG ever created (and played!).

We are working for three years to complete this project exactly on the occasion of the 7th centenary of the death of Dante Alighieri (1321-2021) and our project will adapt The Divine Comedy, an epic narrative poem widely considered to be the pre-eminent work in Italian literature and one of the greatest pieces of world literature, into a tabletop role-playing game. All perfectly combined with the sense of wonder, the spectacularity and the amusement of the 5th Edition!

Our Inferno is not just a hell-themed Campaign Setting like many others, but a unique and unforgettable experience. We have studied the original poem for years and translated in the game every monster, phenomenon, environmental effect, situation, and peril of Dante’s Inferno, to let the players having a complete, philological experience of the content.

 

The Campaign Setting is divided into two parts

Inferno – Dante’s Guide to Hell (the “Red One”) is our “Player’s Handbook” and completely focuses on character creation and options, setting rules, and a deep description of the Inferno itself. It could be read by players, and it explains why the PCs are there, who they are, what they could do in hell, and how to leave this supernatural realm.

Inferno – Virgilio’s Untold Tales (the “Blue One”) is our “Game Master’s Guide” + “Monster Manual”, with adventures, perils, game hooks, special equipment, a whole campaign, and the bestiary, together with a deeper description of the Inferno as a sandbox, to be used after the end of the campaign.

There is also a third book in the campaign (the “Black One”): Divina Commedia – Inferno is at the same time the complete Artbook of the game and a luxury edition of the Divina Commedia First Canticle. This Inferno Collector’s Edition comes with the original version of the poem, together with the English translation (by Henry Wadsworth Longfellow).

You also get a full-colour Inferno Guide’s Screen.

 

In Inferno, players are all Lost Ones, living beings forced to enter Hell for some reason and to complete their voyage to the Last Gate, the only exit, before losing their Hope.

They could be from any world or plane, and of course from our Earth, but when entering Hell they will appear as a unique feature, primarily forged by their virtues and sins in an otherworldly look.

They are alive and they could stay alive during the whole voyage, like Dante was in his, but the Inferno itself, with its demons, damned souls, and perils will try to catch them and enslave forever them in it.

So, the main challenge of the Lost Ones is not to face and defeat the damned and monsters, but to keep their path and their Hope during the voyage.

They cannot die there. They cannot be defeated. They cannot lose the way to the last Gate.

But they could despair, fail, and be damned forever.

Are you ready to face this Inferno?

 

 

Inferno has 12 brand-new Archetypes with a 1-20 level escalation, very similar to the common 5e classes. Every one of them is a philological combination of traits, powers, and suggestions directly taken from Dante’s words. You can custom the basic (and suggested) origin of the Lost Ones to obtain different traits, backgrounds, and features. Other main Setting Rules are Hope, the most important PC’s resource, and the Infernal Emblems, the legacy gear of the Lost Ones.”

 

 

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