The Lost City of Gaxmoor, hardback campaign for D&D 5th edition

£44.99

The Lost City of Gaxmoor, hardback campaign for D&D 5th edition, by Ernest G. Gygax and Luke Gygax

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The Lost City of Gaxmoor, hardback campaign for D&D 5th edition, by Ernest G. Gygax and Luke Gygax

“The sun sinks slowly over the desolation of the ancient and once grand Empire. In the distance, just upon the slopes of a broad cliff, lie the ruins of a city. Her alabaster walls wind their way along the rocky mesa, guarding buildings both fair and ruined. It was a great city in its day, now long since fallen to the ravages of time and war. Long ago she stood as a shining doorway to the east, a place for rest and restocking of provisions for those on the long trek into the wild lands of the barbaric frontier in the Western Empire. But all that is past for this, the ruins of the Lost City of Gaxmoor.

 

ABOUT THE LOST CITY OF GAXMOOR 5E

The Lost City of Gaxmoor 5E is a sandbox adventure we are converting to the 5th Edition of the world’s most popular role playing game. Designed for characters that range from 1st to 10th level. It is the brain child of and written by Ernie and Luke Gygax, the sons of the legendary co-creator of Dungeons & Dragons Gary Gygax (who also playtested Gaxmoor).

The Lost City of Gaxmoor includes the following:

  • 59 Fully Developed Encounter Areas outside the city walls
  • 70 Fully Developed Encounter Areas inside the city walls
  • The Labyrinth beneath the city proper
  • 70 Magical Statues, Pools and Areas of Interests fully developed for campaign play
  • An overarching objective for those who desire campaign style play
  • Over a dozen maps of all the relevant areas
  • NPCs and Areas of Refuge
  • New Monsters
  • New Magic Items

USING THE LOST CITY OF GAXMOOR

The Lost City of Gaxmoor, written by Luke and Ernie Gygax (playtested by the late, great Gary Gygax) is a sandbox adventure setting. You can begin adventures in Gaxmoor immediately or if you wish to integrate it into a larger campaign it can be placed almost anywhere. This includes published settings such as the World of Okkorim (created and published Luke Gygax), the World of Aihrde (Troll Lord Games), the Lost Lands (Frog God Games) or Eberron (Wizards of the Coast); or it can be placed in your own world created at your table. It is designed for parties that range in size from 1-18 with only minor adjustments to monsters and encounters.

GAXMOOR HAS IT ALL

The Lost City of Gaxmoor is a game master’s dream. The setting is full to overflowing with adventures, adventure hooks, set ups and more. With almost 200 Areas of Interest and a veritable host of NPCS, as well as factions of monsters at war with each other, the NPCs and soon the characters as well, it offers countless hours of fun. Throw in the machinations of ancient gods and the rise of a demon prince and you suddenly have a campaign setting that just won’t quit. Here’s a little more of what you’ll be getting.

Outside the Wall: Gaxmoor begins with encounters on beyond the city walls. These include Grimhelda the Witch, burned out buildings, Weary Travelers Respite Inn and Stable a swamp, the gates, breaches in the city wall and more.

The Graveyard: There is a graveyard beyond the walls as well. Hemmed in by hedges and wrought iron fences the graveyard, filled with crypts both small and large, offers mountains of adventure and treasure.

Inside the Wall: Hosts of burned out and ruined buildings, couple with others still occupied and some recently taken over. Here orcs and goblins, gnolls and ogres all vie for power over the bloody streets of this ruined city. From the Grand Theatre to the Home of Bones, the Colosseum to the Public Oratorio, watch towers, homes, The Black Feather Inn…the list goes on.

The Lost City of Gaxmoor offers it all.

 

ABOUT ERNIE AND LUKE GYGAX

Ernie and Luke are the sons of late Gary Gygax, the Father of Role Playing Games. Both learned to play in the earliest days of the game’s creation, and at the feet of the game’s original creator. Not content with that, both authors have kept up with modern iterations of the game and Luke frequently participates in 5E games, often running them himself. Ernie has continued to write, working toward bringing his own massive dungeons to the playing public. Luke runs one of the most successful conventions on the circuit today, Gary Con.”

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