Tartarus Gate, softback roleplaying game, by Grant Howitt & Chris Taylor
“It’s the year 2130. You are an unpaid intern aboard the transport ship Charon, entrusted with shepherding cargo from Earth to the Tartarus Gate Waystation. Visual feeds with the lower decks have gone down. Something is moving. You’re six months’ travel from the nearest help. And you really need to impress your employer if you want to be made permanent.
Tartarus Gate includes:
• A twenty-four page fully illustrated adventure booklet.
• A separate pull-out section of supporting characters and antagonists for the GM.
• Six character sheets with pre-generated characters and relevant handouts.
• A four-page rules sheet containing the complete rules to the game.
• Duplicate copies of various map handouts.
Adventure Presents is a new RPG series from 2000 AD and Judge Dredd publishers Rebellion. Each issue is a stand-alone game for up to seven players, from some of the most exciting RPG designers and artists in the industry.
Designed for ease of play for veterans and newbies alike, all you need to play is the magazine, some pencils and three six-sided dice.
The rules and format are designed around accessibility and ease of play for beginner and established players alike. First time role players can read the four-page rule sheet, choose the most fun sounding character, and get straight to playing.
One player is the Games Master, while the others control up to six Protagonists who will lead the story. The magazine has been carefully laid out for ease of GMing, keeping all of the important information at a glance. The rules are designed to keep the action flowing, while giving the GM clear structure to work with.
Every conflict roll is contested, so attacks and damage are decided in a single moment. All rolls are on three six-sided dice, so even with the odds against you, you’ll always have a fighting chance.”