One Missed Call / HAGS, softback roleplaying games, by Caroline Hobbs and Marc Hobbs
Two small RPGs, printed back-to-back in a small booklet.
One Missed Call
“A tabletop roleplaying game for 2. About an hour. No GM, no dice, no prep.
One Missed Call is a story game for two players about loved ones separated by space, drifting apart or growing closer.
You’ll play as two people in a long-distance relationship with one another, and you’ll try to convey your feelings for the other character while sitting back-to-back.
One Missed Call explores the words we say and the emotions we leave unspoken when trying to make long-distance work.”
“Have A Great Summer
It’s Time For School
Today is the final day of your last year in high school. Whether you’re graduating, transferring or dropping out, one thing’s for sure: it’s time to get some yearbook signatures!
- This game takes 30-60 minutes.
- You need 3-5 players, including yourself.
- You need a nice stack of 3″ x 5″ index cards (at least two for each player) and pens or pencils.
- You need to remember how important Yearbook Day is.”