Machines and Mutants, hardback supplement for Gamma World d20

£40.00

Machines and Mutants, hardback supplement for Gamma World d20

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Machines and Mutants, hardback supplement for Gamma World d20

“The Wildlife of a Ruined World

Once, not so long ago, scientists played with genes like toys, and created computers that thought and dreamed. Then came the Final Wars, and the rise of the Gamma World. Now, new species of plants and animals fill the places humanity once ruled, and things that were once tools prey on the descendants of their makers.

Machines That Think and Hunt

This first supplement for the popular Gamma World campaign setting covers things both animal and mechanical that roam the post-apocalyptic future. Youll find descriptions of mutated creatures and of electronic “Species,’ with rules for use as both monsters and as player characters.”

One of the monsters feature is the “Cheguin”, a penguin-like creature. “A cheguin waddling across the ground constantly gives the impression that it is about to do a pratfall. Few things are more pathetically funny than a cheguin.” Anyone familiar with 1980s British children’s TV presenters may well find that description strangely appropriate.

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