Fateforge 1: Adventurers, hardback rulebook for Fateforge
“Welcome to Eana, an entirely new campaign setting for your 5th Edition adventures. Following the sword & sorcery tradition, the adventurers will travel through grandiose landscapes and interact with exotic, colourful civilisations, from the sprawling metropolis of the Free City to equatorial Acoatl.
Their journey will be fraught with peril and they will face many strange, fearsome opponents, be they loathsome spawns of Canker, the demon princes from the moon Melancholia, or the formidable barbarian lords of the Kaani hordes.
By dint of skill, bravery, or cunning, they will overcome increasingly challenging ordeals, and perhaps find their way to the mythical Fateforge and ascend to godhood!
Fateforge Core Rulebook: Adventurers
Adventurers is the core book, including thorough rules on character creation, the basic game system, an overview of the world, and an extensive catalogue of equipment, all with plenty of exclusive content: feats, a background creation process, class archetypes, and even a new class named the Scholar.
Fateforge is a self contained RPG using the 5e system and does not require any 5e edition book. The Adventurers and Grimoire books are enough to play. If you are already a 5e Edition player, these books offer a new campaign setting, as well as a multitude of options and additional rules to create and play characters in the world of Eana or from it.”