Everway Mythic Roleplaying Silver Anniversary Edition – Book 1: Players + Book 2: Gamemasters + Deluxe Fortune Deck + Vision Collection card decks 1 & 2, hardback roleplaying game

£123.49

Everway Mythic Roleplaying Silver Anniversary Edition – Book 1: Players + Book 2: Gamemasters + Deluxe Fortune Deck + Companion Collector Cards pack, hardback roleplaying game, by Jonathan Tweet, Jesse McGatha and Richard Thames Rowan

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Everway Mythic Roleplaying Silver Anniversary Edition – Book 1: Players + Book 2: Gamemasters + Deluxe Fortune Deck + Vision Collection card decks 1 & 2, hardback roleplaying game, by Jonathan Tweet, Jesse McGatha and Richard Thames Rowan

“It has been twenty-five years since the first release of the groundbreaking Everway diceless mythic roleplaying game designed by Jonathan Tweet (DUNGEONS & DRAGONS 3rd Edition, OVER THE EDGE). The time is right for it to return in this stunning new format for its Silver Anniversary.

 

Everway is a diceless RPG that tells mythic and diverse tales inspired by artwork and tarot.

  • Multicultural, symbolic and mythic
  • Narrative gameplay
  • Mythic heroes and multiverse
  • Art, story, and tarot driven hero creation
  • 200+ full-colour art pieces
  • Tarot-like Fortune Deck

 

A Gateway to a Thousand Worlds

  • Each world is a sphere
  • Spheres are connected by gates
  • Heroes are spherewalkers
  • Each sphere has many realms
  • Everway is the city at the crossroads of the spheres
  • Endless questing opportunities

 

Book 1: Players

  • 368-page full-colour book for players.
  • 168 full-colour vision images for hero and quest creation.
  • A guide to the 36-card Fortune Deck is included, with a random card draw at the bottom of each page.
  • Expanded Roundwander campaign setting, with a full-colour map of the realm.
  • A Quick Start Guide summarizes the most important game rules.
  • A dozen ready-to-run heroes are included.

Book 2: Gamemasters

  • 400-page full-colour book for gamemasters.
  • Detailed guidance on how to run combat, handle wounds, design quests and realms, reward players with boons, and more.
  • New rules options to cater to different play styles.
  • More than 100 new mythic creatures.
  • 4 large ready-to-run quests with 27 quest visions (14 brand new).
  • 17 beautiful full-colour maps for the quests.
  • This book can also be used as a Fortune Deck by flipping to a random page.

Deluxe Fortune Deck

  • Tarot-sized 36-card Fortune Deck.
  • Tarot-sized 41-card Season Deck.
  • 7 double-sided source cards.
  • Digital edition of the Key to the Fortune Deck PDF.
  • The combined deck can be used independently as an oracle deck.

Vision Collections 1 & 2

Players use details from Everway vision images to inspire the background stories for their heroes before assigning stats.

Gamemasters use the images in combination with the Everway Fortune Deck to design quests and realms.

 

 

 

For a whole generation of indie tabletop designers EVERWAY was foundational — innovative, revelatory, ambitious and wonderfully strange. It was all the things we aspired to be, and EVERWAY got there first, and better. I’m really excited to see it return to life.

—Jason Morningstar, creator of FIASCO

 

Jonathan Tweet is one of the most innovative designers in the business, and EVERWAY is his masterpiece. It’s a tragedy that EVERWAY, one of the industry’s trailblazing indie designs, has been out of print for twenty years. That it’s coming back now should set the entire roleplaying world ablaze.

—Shannon Appelcline, author of Designers & Dragons

 

EVERWAY is one of the most inspired and innovative storytelling games I’ve ever seen. It has been a key influence on how I run, play, and design games for twenty-five years. I’m thrilled to see it return for a new generation to discover.

—John Scott Tynes, designer of PUPPETLAND, UNKNOWN ARMIES, and DELTA GREEN

 

Wow. Just wow… This is a fantastic revision! Emphasis upon the “vision.” I was wondering which game to use to introduce our niece to roleplaying and now I know! I’m thrilled about the new tarot-sized Fortune deck, the expansion of the deck with the insightful Seasons cards, and the revised rulebooks that play off the game’s visual strengths. EVERWAY is a great game and it has been remixed by people who love and understand it.

—Rob Heinsoo, co-creator of 13TH AGE and 13TH AGE GLORANTHA, lead designer DUNGEONS & DRAGONS, 4th Edition

 

EVERWAY’s powerful but subtle mechanics and total commitment to trust as game motivator mark off a significant and influential step away from roleplaying’s wargaming origins. Tweet integrates trust and dialogue into every facet of his innovative design, which was revolutionary 25 years ago and remains inspirational (and aspirational) today.

—Kenneth Hite, designer of NIGHT’S BLACK AGENTS and lead designer of VAMPIRE: THE MASQUERADE 5th Edition

 

EVERWAY was an act of love: one of the first fully-committed statements that role-playing can have a different purpose, can be played by different people, and can work in a different way.

—Ron Edwards, Adept Play, designer of SORCERER, co-founder of the Forge independent forum

 

It is not that EVERWAY was a game that could be fruitfully hacked (though it was), rather that EVERWAY was a key to opening the door to how and, more critically, WHY you could hack anything. The tools and lessons of EVERWAY made for a great game, but it is in the spaces beyond EVERWAY that they became truly transformational. I am absolutely looking forward to the new edition for what is in it. New fortune cards, gorgeous layout, clever product design — these things are going to be amazing. But more than anything, I’m excited to see EVERWAY in a world that is (I hope) ready for what it brings to the table.

—Rob Donoghue, co-designer of FATE

 

Remember the guy who took D&D and turned it into the coherent and streamlined system that dominates the RPG market? EVERWAY is the game he made when he was given full creative control. Its original edition was like a time-travel message from the future, and now we’ve finally caught up to it.

—Greg Stolze, creator of REIGN and TERMINATION SHOCK

 

My first day at Wizards of the Coast, Jonathan Tweet said, “Mike, I want to show you an RPG I’ve been working on.” My response was, “Neat.” Which is what I say when something blows me off my chair. Get ready for that to happen to you. Ladies and gentlemen: EVERWAY is back.

—Mike Selinker, developer, BETRAYAL AT HOUSE ON THE HILL, APOCRYPHA, and the PATHFINDER ADVENTURE CARD GAME

 

In a pivotal era for TRPG development, EVERWAY taught gamers to look beyond tables and dice and to explore a thousand worlds through art and inspiration. It is as much a touchstone of my game design style now as it was when it first hit shelves in 1995.

—J Gray, R. Talsorian Games as Lead Designer for CASTLE FALKENSTEIN

 

When I look at Everway I am amazed that it was originally published in 1995; and I was at the company that published it! At the time I thought it was smart – but strange. Now it looks smart – and completely sensible; it was so far ahead of its time that I pretty much completely misunderstood it. I am excited to see this game again – it is deserving and I am looking forward to playing it again.

—Richard Garfield, creator of MAGIC: THE GATHERING, KEYFORGE, and HALF TRUTH

 

I’m so pleased to see EVERWAY getting more love than I was able to give it at Wizards of the Coast.

—Peter Adkison, Chairperson of the Board of GEN CON, former CEO of Wizards of the Coast, co-creator of the WORLD OF CHALDEA

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