Downfall, softback roleplaying game


Downfall, softback roleplaying game, by Caroline Hobbs

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Downfall, softback roleplaying game, by Caroline Hobbs

“In Downfall, you choose a Flaw you want to explore and build a unique and irredeemably broken world around it. See how Greed destroys a city, how Loyalty corrupts a kingdom, or how Curiosity betrays a galactic empire. You’ll craft traditions that bring your society to life, then see how it all comes tumbling down.

The game works in any kind of setting, from mythical fantasy to the real world to high-flying science fiction. It’s made to tell a whole story in a single 2-4 hour session and doesn’t require preparation, dice, or a GM.”


“The magic of Downfall isn’t that you build and destroy a world in a few hours — that’s easy! — it’s that it creates a place and people you actually care about, even as you lovingly take turns burning it to the ground…” -Ben Robbins, creator of Microscope, Kingdom, and Follow

“Downfall is, hands-down, the best game I’ve seen at giving you structured, step-by-step tools to build a culture that doesn’t feel like an off-the-peg genre exercise, is fleshed-out enough to be navigable and intriguing, yet doesn’t take the entire game to set up. It produces worlds that are genuinely unexpected, without requiring any vast leaps of creative brilliance.” -Sam Kabo Ashwell of These Heterogenous Tasks

  • 2016 Indie Groundbreaker Award Winner for Best Setting
  • 2016 Indie Groundbreaker Award for Best Game Nominee
  • 2015 Indie RPG Awards Game of the Year Runner Up
  • 2015 Golden Geek RPG of the Year Nominee

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