Advanced HeroQuest rules booklet, softback rulebook for HeroQuest
The 64-page softback rules booklet (ONLY) from the Advanced HeroQuest board game produced by Games Workshop in 1989.
“Advanced HeroQuest is a dungeon crawl related thematically to HeroQuest (which was a co-development with Milton Bradley) but mechanically wholly unrelated to that game. While the basic concept of both is the same, four heroes venture into a dungeon to fight monsters and gain treasure, but Advanced HeroQuest’s rules are more detailed and complex.
The major additions and changes include:
- fully solo playability
- more complex combat system (role to hit versus target’s weapon skill, then roll to wound vs target’s toughness), including ranged combat, critical hits and fumbles
- two phases of game play: exploration, combat
- random dungeon generation system
- modular game board
- multiple colleges of magic and spell books
- henchmen (in base game, as opposed to being in an expansion)
- fate points (the “undo” feature)
Games Workshop set Advanced HeroQuest in the Warhammer universe, presumably to foster sales of their miniatures. The campaign world is easy to ignore, however, should players rather keep things generic. Advanced HeroQuest also includes rules for using the characters and monsters from HeroQuest, should players want to do so.”