White Dwarf Issues 13 to 24 in official White Dwarf binder

White Dwarf Issues 13 to 24 in official White Dwarf binder

White Dwarf complete from issue 13 (June/July 1979) to issue 24 (April/May 1981), in the official White Dwarf binder.


  • 13 VERY GOOD
  • 14 VERY GOOD
  • 15 VERY GOOD
  • 16 VERY GOOD
  • 17 VERY GOOD
  • 18 VERY GOOD
  • 19 VERY GOOD
  • 20 NEAR MINT
  • 21 VERY GOOD
  • 22 VERY GOOD
  • 23 VERY GOOD
  • 24 VERY GOOD
  • Binder VERY GOOD

White Dwarf Issues 121 to 132

White Dwarf Issues 121 to 132

White Dwarf complete from issue 121 (January 1990) to issue 132 (December 1990).



  • 121 NEAR MINT
  • 122 NEAR MINT
  • 123 VERY GOOD
  • 124 NEAR MINT
  • 125 NEAR MINT
  • 126 NEAR MINT
  • 127 NEAR MINT
  • 128 NEAR MINT
  • 129 NEAR MINT
  • 130 NEAR MINT
  • 131 NEAR MINT
  • 132 VERY GOOD

Dark Sun, hardback campaign setting for AD&D 2nd/2.5th edition

Dark Sun, hardback campaign setting for AD&D 2nd/2.5th edition

“Amid the barren wastelands of Athas lie the scattered city-states, each in the grip of its own, tyrannical sorcerer-king. Protecting their own positions with dark magic, they demand absolute obedience. The restless mobs are placated with bread and circuses –the arenas overflow with spectators seeking release from their harsh lives.

The land outside the cities belong to no one. Savage elves race across the deserts while insectoid Thri-Kreen satisfy their taste for blood. Dwarves labor at projects beyond the scope of men, and feral halflings lie in ambush.

Athas is a land of deadly magic and powerful psionics that offers promise of glory or even of survival. Those who do not have the cunning to face life on Athas will surely perish – leaving nothing but bones bleached white under the blistering rays of the DARK SUN

  • On the sands of Athas you’ll face
  • Three new PC races!
  • Muls – half-dwarf, half-human; specially bred for combat!
  • Thri-Kreen – the savage mantis-warriors of the Barrens!
  • Half-giants – bred for tremendous size and strength
  • Three new PC classes!
    • Gladiators – heroes of the arenas, the ultimate warriors!
    • Templars – Wicked priests who serve the sorcerer-kings!
    • Defilers – wizards whose powers drain the life around them!
      More powerful PC’s
  • All Dark Sun game characters begin at 3rd level!
  • Ability scores that can go as high as 24!
  • All PC’s have one or more psionic powers!
  • The new character tree allows players to advance many characters at once!”



This is a HARDBACK BOOK print-on-demand reprint of the original boxed set. So you get everything that was in the original boxed set, in a single thick hardback volume.

Space Fleet, boxed Warhammer 40,000 wargame

Space Fleet, boxed Warhammer 40,000 wargame

“Mighty Spaceships in Galactic Combat

Four hundred centuries have passed since man took his first steps into the void of space. Forty thousand years of expansion and struggle, of scientific advance and cultural decay. Humanity’s future has swung first this way then that.”


This game was the 1991 predecessor of Battlefield Gothic, and thus the first starship combat game set in the WH40K universe.


  • Four plastic starships (although one needs to be repaired with superglue) to snap together, plus bases
  • Counters (PUNCHED, but look to be all present, or at least mostly so)
  • Four page rules booklet (VERY GOOD condition)
  • 24-page rules expansion from White Dwarf magazine (partly photocopied)
  • Four card combat displays (VERY GOOD)
  • Four Helm Computers (VERY GOOD)
  • One expansion Helm Computer (VERY GOOD)
  • Seven expansion ship stat sheets (VERY GOOD or GOOD)
  • Six map boards (VERY GOOD)

The box is in GOOD condition.

I think that’s everything it should have plus the bonus of the White Dwarf expansion.

Fort Bosvik (Battle Systems), cardboard terrain for any fantasy RPG or skirmish game

Fort Bosvik (Battle Systems), cardboard terrain for any fantasy RPG or skirmish game

This is a complete Dwarf fortress that I used in my own Middle-earth campaign last year*. The terrain is cardboard terrain from Battle Systems. It is from their successful Fantasy Dungeon Kickstarter campaign (now mostly out of print and unavailable). It is modular card terrain for 28mm tabletop gaming systems.

I’ve called this ‘Fort Bosvik’ because that’s what I used it for, but actually since the terrain is completely modular and can be assembled and reassembled as many times as you like, you can make whatever you want with it.

It includes the following sets:

  • Fantasy Dungeon Set x 2
  • The Fortress x 2
  • Great Hall
  • Mines of Minerva
  • Extra clips

The cardboard is thick and durable, and fits together using a clever plastic clip system. It’s a massively flexible system and much, much cheaper than resin-based terrain systems. It’s very easy to create multi-level castles and dungeons. And the thick card can easily support the weight of even heavy metal miniatures.

It’s also much, much easier to store – it flat-packs. We’ll even throw in one 6″ tall Really Useful Box and three 3.5″ boxes which all stack together. If you want to keep your dungeon / castle / dwarf fortress / mine whatever assembled, you might want to invest in some more of these boxes.

Photos of my Fort Bosvik, from my campaign:

This is the moment when the orcs and trolls burst through the mines, having failed to breach the front gate. Luckily, the dwarves had time to prepare a barricade of chests, and to ready their White War Boar Chariot! (The chests and other furniture are included, but the orcs, trolls, dwarves and piggies aren’t.)

This video tutorial explains how to assemble the basic pieces:

You get an absolute ton of components. Approximately:

  • 2 600mmx600mm game mats
  • 60 Walls
  • 24 Doorway walls + 24 doors
  • 4 Bookcases
  • 8 trap counters
  • 54 struts + 28 torches
  • 8 Chairs
  • 8 Tombs
  • 8 Tables
  • 8 Chests
  • 36 Walkways (various shapes)
  • 48 Long balustrades
  • 42 Short balustrades
  • 30 pairs of wall converters
  • 12 Barrels
  • 12 stairs (small and large sizes)
  • 68 additional ramps
  • Lower wall entrance x2
  • Lower wall double corner entrance x2
  • Lower wall double corner x6
  • Lower wall inverted corner x8
  • Lower wall straight x16
  • Lower wall two way corner x8
  • Top wall entrance x12
  • Top wall #1 x24
  • Top wall #2 x12
  • Top wall #3 x12
  • Top wall #4 x12
  • Lower wall corner x16
  • Crenellations x36
  • Wooden double door x12
  • Multi-clips x48 pairs
  • 2 Iron furnaces
  • 2 Stone wells
  • 4 Counterfort
  • Great door x1
  • Grand staircase x1
  • Brazier x2
  • Tapestry x2
  • Mine entrance x1
  • Gold counters x4
  • Mine cart x1
  • Mine tracks x6
  • Scaffolding x1
  • Trapdoor counter x2

…and loads of plastic clips.








This set has obviously been used, so it’s almost all punched – but it’s also sorted and put into Really Useful Boxes (which are worth a little bit on their own). Otherwise it’s in really good condition and should give you years of play.



*If you’re interested, it was an important fortress held by the Stiffbeard Dwarves who dwell in the northern Red Mountains, and which holds an important pass. Our brave PCs helped the dwarves defend it against an orc attack.

The Restless Dead, hardback campaign for Warhammer Fantasy Roleplay 1st Edition

The Restless Dead, hardback campaign for Warhammer Fantasy Roleplay 1st Edition

“Something stirs. The spirits claw down the barriers between our world and theirs. The crawl from beneath Morr’s cloak and re-enter the land of the living, their intent unknown. Beyond the realm of possibility, the dead will not stay dead…”

The Restless Dead is a complete campaign for Warhammer Fantasy Roleplay. The characters must fight the combined forces of Chaos and Undead to reclaim a corpse – a corpse they must bury so that its ghost need no longer walk the earth.

Once drawn into contact with the spirit world, the players are led to the campaign’s terrifying conclusion in a 200 year old house, where they must defeat the Haunting Horror or become trapped in Morr’s realm forever.

The book also contains 24 pages of new combat rules, spells and magic items, and The Grapes of Wrath, a scenario designed to link Death on the Reik and Power Behind the Throne.

The Restless Dead Campaign is a compilation of the best recent White Dwarf scenarios, a specially written adventure, and a host of new material for every WFRP player.”

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Have Games Really Got More Expensive?

There’s been some talk recently on social media and on gaming blogs that tabletop gaming is getting more and more expensive. This seems to have been prompted by a number of high-profile, super-expensive games and expansions, such as Invisible Sun: The Black Cube and the enormous Super Star Destroyer model for Star Wars Armada announced at GenCon recently (it’s over two feet long and will cost something like £150!)

Image courtesy Fantasy Flight Games

Sure, those things sounds expensive. Well actually, they are expensive. But if we’re using those as evidence of “tabletop gaming getting more expensive”, then we aren’t comparing like with like. In say 1980, there were no roleplaying games that came in a 14kg cube with props and colour books like Invisible Sun. And there were no Star Wars starship combat games with models like Armada or X-Wing. If you wanted a starship combat game in 1980, you were probably looking at something like GDW’s Mayday, which used little square counters. (The first edition didn’t even come in a box, just a ziplock bag!)

So let’s find something directly comparable and see how prices compare. Most of you are probably unaware that I’m a Chartered Accountant by profession, and that my educational background is in economics. So let me use those skills.

Here’s a 1st edition AD&D Player’s Handbook. To be precise, it’s a 7th printing, from 1980.

How much would that have cost in the UK back in 1980? We can find the answer to that by finding an old copy of White Dwarf. The full-page advert for Esdevium Games (now Asmodee UK – and our main wholesaler of new games) tells us that it would have cost £7.90.

How does that compare to the Player’s Handbook for 5th edition D&D? The RRP for a brand new 5th edition Player’s Handbook is £38.99.

That sounds like a lot more, but that’s not taking into account inflation. £7.90 in 1980 is equivalent to £32.90 today (using the Office of National Statistics’ Composite Price Index).  £32.90 is actually pretty close to £38.99. But it gets better.

Firstly, the 5th edition physical product is better quality. I don’t want to get into edition wars of why 1st edition AD&D is better or worse than 5th edition D&D, but the 5th edition Player’s Handbook has more pages and all of those pages are full-colour and glossy. The 1st edition PHB has really rather cheap and rough black and white pages (although I do prefer the diversity of 1st edition art).

That’s not all. Because even though the RRP might be £38.99, more competition in the market means that the actual price you pay is probably rather less. Our price for a brand new 5th edition Player’s Handbook at the time of writing is actually only £29.24.

OK, that was one example. How about another? The High Guard book for Traveller was £2.90 in 1980, equivalent to £12.08 today. The High Guard book for Mongoose Traveller 2nd edition (the most recent edition of Traveller) is £38.99. “Hah!” you say. Except that Classic Traveller’s High Guard was a small 52-page black-and-white booklet, while the Mongoose version is a 224-page full colour hardback. It includes statistics for starships that were published separately in the days of Classic Traveller (in supplements like Traders & Gunboats and Fighting Ships) plus tons of stuff that Traveller referees back in the 1980s (like me) would have drooled over. (“Tigress deck plans…”) The Mongoose product is clearly the better value item. (Oh, and we’ll throw in a PDF copy too.)

You can keep plucking out examples like these, and in almost every case, the modern product is either cheaper in real terms, or qualitatively much better, or both.

Three more things. Firstly, in 1980, the secondhand market didn’t exist. There was no eBay, there was no Shop on the Borderlands and people were still using the games they’d only just bought. So you couldn’t find a cheaper secondhand copy of something, like the ones that we can sell you now.

Secondly, there was no commercial internet. There were no free pdfs, there was no free player-generated content. If you wanted a new adventure, you either wrote it yourself or you bought it.

And finally, people on average just have far more money to spend on hobbies in 2018 than they did in 1980. UK Real disposable income per capita has more than doubled since 1980 (Source: Office for National Statistics). In other words, we have twice as much cash to spend on hobbies as we did back then. (Also bear in mind that statistics like these usually ignore technological improvements. The actual increase in living standards is really much higher.)


So there you go. Gaming hasn’t got more expensive, it’s got much, much cheaper.